Before/After the redesign of the level. "Vista on the Landmark" area.
Before/After "The courtyard".
Before/After "The Citadel courtyard".
Before/After "The Citadel".
To improve the player's experience I created several "wow moments" that give different emotions.
To make the level more interesting & increase the sense of scale I added side activity with a reward.
I used Environmental Storytelling to tell a story of this place & motivate players to explore.
To fake the size of the level I added areas that look like gameplay areas but the player will not be able to explore them.
-Level design project
-Unity
-Width 80m X Length 90m X Height 80m
-Developed in 5 weeks
-Real-time lighting
I intended to create a 3rd person exploration-based adventure in the middle-age fantasy setting of The Witcher series. It is a blockout with an emphasis on faking the real size of the level and environmental storytelling & narrative. The level was redesigned to improve player experience and for better achievement of goals set.